STEAM Carnival 2024-25
The Science, Technology, Arts, and Mathematics Key Learning Areas (KLA) co-hosted our STEAM Carnival featuring 10 information and game zones related to technology applications. Students with innovative talents were encouraged to share their projects and use their knowledge to design games and devices, explaining their creative ideas to visiting students of all levels.
Some highlights are as follows:
Drone Experience Zone

Students learned about the scientific principles behind air drones and were given the opportunity to fly the drones through a series of obstacles.
VR Zone

Our students created their own VR games for their schoolmates to enjoy.
STEAM Project Sharing: AI Wildlife Protection Device


The innovation was selected to be one of the finalists in the coming Joint School Science Exhibition.
STEAM Project Sharing: Natural Herbal Insect Repellent

Our student introducing the herbs they grow and the effect of the repellent made from those herbs
STEAM Project Sharing: Fire Blazer

The innovation is a smart fire alert device. It was selected to be one of the finalists in the coming Hong Kong Science Fair.
STEAM Project Sharing: Asclepius

Our student introducing the ingredients and research findings – the innovation is an ointment made from natural herbs. It was also selected to be one of the finalists in the coming Hong Kong Science Fair.
Forensic Science Zone

Students collecting their own fingerprints
Energy Saving Educational PC Game

Students playing the game and learning some energy saving tips
Mathematics X Origami

Students folding different angles using their mathematical knowledge
Marble Challenge

Participants were tasked with creating a container using only a single A4 sheet of paper, aiming to hold the maximum number of marbles.

Prize presentation for the winner